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| The Sunwell Fury Warrior - Gear Choices |
by Landolph @ 25 Apr 2008, 03:34 AM
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As mentioned already, this guide is ONLY about the best possible gear if you have access to all Sunwell loot. I'll also state the best possible gear pre-Sunwell and compare the two gear setups, so you can see what you gain in Sunwell and how the focus on stats is developing.
A general thing though: I will mostly check the availability of a drop, for example if there is a bow that is an insane upgrade for your hunters i won't pick it since the chances of a warrior getting it will be pretty low.
I also did not mention Warglaives, since I'm simply not used to thinking that they could ever drop.
![]() So this is basically the gear with which you want to start in Sunwell. Although it might be hard for a warrior in a guild that has not farmed Illidan for ages to get his hands on the headpiece, for example. The gemming might be different, if you have a Feral Druid in your group on a regular basis you won't have to gem for crit that much and can stick to Attack Power.
http://www.chardev.org/?template=39861 (Don't forget to click on Berserker Stance)
Shoulder: [Onslaught Shoulderblades]
Chest: [Onslaught Breastplate]
Bracer: [Deadly Cuffs]
Gloves: [Grips of Silent Justice]
Boots: [Dreadboots of the Legion]
Ring 1: [Stormrage Signet Ring]
Ring 2: [Signet of Primal Wrath]
Trinket 1: [Tsunami Talisman]
Trinket 2: [Madness of the Betrayer]
Main Hand: [Vengeful Gladiator's Slicer]
Off-hand: [Vengeful Gladiator's Slicer]
Ranged: [Ancient Amani Longbow]
2158 Attack Power | 0 Haste | 34.12% Crit | 212 Hit Rating | 6 Expertise | 1218 permanent Armor Pierce + the proccs from Tsunami and Madness of the Betrayer
As you can see the itemization mainly focuses on getting a lot of attack power and armor pierce which improves your scaling with Executioner and Madness of the Betrayer. With everything procced you are already pretty close to 0 Armor on a fully debuffed boss (Curse of Recklessness, Faerie Fire etc). Of course you also increase your crit rating to increase Flurry uptime and damage overall. Crit also benefits your rage generation (one white critical generates more rage than two white non-criticals).
The gear does not really focus on haste simply because pierce and attack power are better, if you could sacrifice hit for haste you would obviously do that.
![]() This is the gear that you might be able to have after several Sunwell clears. Three items are from Kil'jaeden himself, so this is not the gear that you could have to be the most prepared for killing Kil'jaeden.
http://www.chardev.org/?template= 52813 (Don't forget to click on Berserker Stance)
Head: [Crown of Anasterian]
Neck: [Hard Khorium Choker]
Shoulder: [Onslaught Shoulderblades]
Cloak: [Cloak of Unforgivable Sin]
Chest: [Hard Khorium Battleplate]
Bracer: [Onslaught Bracers]
Gloves: [Gloves of Immortal Dusk]
Belt: [Onslaught Belt]
Legs: [Felfury Legplates]
Boots: [Onslaught Treads]
Ring1: [Band of Ruinous Delight]
Ring2: [Stormrage Signet Ring]
Trinket1: [Blackened Naaru Sliver]
Trinket2: [Shard of Contempt]
Mainhand: [Hand of the Deceiver]
Offhand: [Mounting Vengeance]
Ranged: [Blade of Life's Inevitability]Some general things: Some people asked me why I did not use Dragonspine Trophy - I think both Dragonspine Trophy and Tsunami Talisman are pretty close together. Mostly your trinket choice will be decided by what trinket you actually have. The more crit you have the more effective Dragonspine Trophy gets, so it also depends on your raid setup (if you have a Feral in your group and a Retribution Paladin in the raid).
2428 Attack Power | 237 Haste | 32.01% Crit | 97 Hit Rating | 17 Expertise (-4.25% Dodge/Parry) | 1669 permanent Armor Pierce + 1 Attack Power Proc and 1 stacking Attack Power Proc
If you compare these stats with the above-mentioned you basically notice one thing: attack power, armor pierce and crit, the stats you focused on previously are getting increased even more while you trade a lot of your Hit Rating for Haste and Expertise. With the Weapon Mastery talent you are at -6.25% Dodge which will benefit your DPS a lot since you take a big part of Blizzards Random Number Generator out of the game. No more dodged Bloodthirsts.
![]() People might be scared that their rage generation is gonna be endangered because of the low Hit Rating. All I can say about that is that the increased attack power and the Haste Rating ensure that you won't ever lack Rage. Your standard weapon swing speed of 2.31 without Flurry is really nice, and due to Blizzards attack table a crit can't ever be a miss. So you really do not have to have a lot of Hit Rating as long as you do not starve on rage. |
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