Quote:
Originally Posted by Lyl I am still confused about the fact that DKs are supposed to be magic tanks when they get a lot out of parry |
Anti magic shell skill to absorb magic damage.
Talents:
Magic supression (5 % less magic damage, +25 % magic damage absorbed by anti magicshell)
Anti-magic zone 'places a large anti magic zone which can protect any party members inside it. The anti magic zone absorbs 75 % of the damage dealt by the next harmful spell. Absorbs up to 10k damage. Lasts 30 seconds., 15 sec cooldown.
They've got a lot of magic reduction going that pushes them into the shoes of 'if it casts, you tank it' when shield reflect doesn't cut it. Their parry is mostly to make up for a lack of actual blocking, or the raw hp and armour that a bear druid has to make them able to still tank half decently vs melee mobs, instead of turning into a complete caster-only gimmicky thing.