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| | #1 (permalink) |
| Peon ![]() Join Date: Feb 2008
Posts: 4
![]() | My guild has been working at Felmyst for about 5 solid nights so far. The biggest problem in my eyes that we have is healing through the encapsulate. Our setup is 2 ranged/healer grps and 1 melee/healer grp. Normally we run with 4 resto shamans and 2-3 CoH priests. The raid leader assigns the AoE healers to heal the people around the encapsulate target while the MT healers are healing the person with encapsulate. I was assigned to heal a CoH priest, myself and a MS warrior for encapsulate, each within different grps. The CoH priest is Mvpriest. When a person around him gets encapsulate I have a macro that is: /stopcasting /target Mvpriest /cast Nature's Swiftness /cast Chain Heal I usually do a normal chain heal on Mvpriest without NS on the first tick of the encapsulate because he popped his battlemaster's trinket, healthstone and arcane prot potion. Then I use my NS macro stated above. This seams to work on healing Mvpriest but some other people around him still die. Am I doing anything wrong? Last edited by reonor : 11th October 2008 at 01:13 AM. |
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| | #2 (permalink) |
| Grunt ![]() Join Date: Apr 2008
Posts: 27
![]() | My guild healer setup is usually 4 shaman 2 Priest 1 Druid 3 Pala All except tanks have 120-130 arcane res. The encapsulate target is Pala's Job Shamans and Priests spam on the party. I use grid with custom debuff warning so i can immediatly start spamming chain heal on other party's members. /stopcasting /cast [target=mouseover,exists] Chain Heal |
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| | #3 (permalink) |
| Grunt ![]() Join Date: Jul 2006
Posts: 22
![]() | We usually use 2 spriests and 2 holy priests + 6 other healers, 4 groups for MD, melee and 3 ranged camps in a triangle behind the mob so that each camp can be reached by healers in at least one other camp, no arcane res. In general if people pay attention, they should never take more then 2 encap ticks tops. If they are decent on reaction speed, 1. If they stand 5-6y away from the guy and are fast, 0. You watch the big bad dragon and once he turns towards your camp, you run. That's always an encap in your area, he does not turn for anything else. After you take the first encap tick, you hit healthstone/super healing potion or if you use cauldrons, arcane pot once you start running. Anyone who takes more then 2 ticks there is really, really slow and is just not paying attention. Two ticks minus healthstone/pot means you are way above 50% hp. Focusing on healing assignments is not bad, but your first priority should be to minimize the dmg encap does because it is quite easy to do so. |
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| | #6 (permalink) |
| Grunt ![]() Join Date: May 2007
Posts: 16
![]() | If you have at least 2 CoH priests, a good tip I can give you is: Have all the groups spread out (don't have 2 different groups hugging up). Try to divide the healers among the groups so you avoid having 5 healers running at the same time. Make sure your CoH priests have range on all groups and have them target the encapsulated person and spam the **** out of CoH while the group is running away. CoH has a 18 yard radius and Encapsulate 20 yards so it should heal people while it's crucial. Prayer of Mending also works wonders here if your priests have fast reactions. Last edited by Pasch : 11th October 2008 at 12:47 AM. |
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| | #10 (permalink) |
| Grunt ![]() Join Date: Apr 2008
Posts: 27
![]() | We use kara trinket + cloak of arcane evasion + another piece with arcane res There are many epics with arcane res like patterns sold by scryer's quartermaster Personally i use kara trinket, Enchanted Felscale Boots gemmed with two void sphere and Shroud of final stand with +15 arcane res enchant, instead of the cloak of arcane evasion |
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